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Boek Actionscript 2.0
Handboek ActionScript 2.0 en 3.0 Dit Handboek is buitengewoon geschikt om te leren programmeren in ActionScript. U leert eerst hoe de basishandelingen van het programmeren in ActionScript eruitzien. Daarna past u deze kennis toe op tal van Flash-toepassingen, zoals het werken met movie clips, het ontwikkelen van Flash-games en het werken met externe gegevens, audio en video. Uiteraard kunt u de kennis uit dit boek ook gebruiken als u ActionScript-toepassingen buiten Flash om gaat programmeren, bijvoorbeeld in Adobe Flex.
ActionScript is de ingebouwde programmeertaal van Adobe Flash. Flash is dé wereldwijde industriestandaard voor het ontwerpen van interactieve websites en games. Flash wordt ook veel ingezet voor het programmeren van mobiele apparaten en 'rijke digitale ervaringen', zoals dat zo mooi heet. Het gebruik van ActionScript is niet beslist noodzakelijk voor het maken van een goede Flash-toepassing, maar in de praktijk blijkt dat vrijwel elke Flasher op den duur meer wil weten van de programmeermogelijkheden binnen Flash.
Dit Handboek is buitengewoon geschikt om te leren programmeren in ActionScript. U leert eerst hoe de basishandelingen van het programmeren in ActionScript eruitzien. Daarna past u deze kennis toe op tal van Flash-toepassingen, zoals het werken met movie clips, het ontwikkelen van Flash-games en het werken met externe gegevens, audio en video. Uiteraard kunt u de kennis uit dit boek ook gebruiken als u ActionScript-toepassingen buiten Flash om gaat programmeren, bijvoorbeeld in Adobe Flex.
Tot de behandelde onderwerpen behoren:
- Kennismaken met ActionScript 2.0
- Gegevens en gegevenstypen in ActionScript
- Syntaxis, functies en methoden
- Objectgeoriënteerd programmeren (OOP) in ActionScript
- De ingebouwde classes gebruiken en eigen classes schrijven
- Flash-games ontwikkelen
- Animatie-effecten en filters gebruiken
- Werken met externe gegevens, audio en video
- Nieuwe kenmerken van ActionScript 3.0
ISBN/EAN: 9789059402430
Gevonden: Boek Actionscript 2.0
The ActionScript 3.0 Migration Guide 'The ActionScript Migration Guide' beschrijft alle belangrijke veranderingen van versie 2 naar versie 3 binnen ActionScript. Het boek geeft de belangrijkste en meest fundamentele veranderingen weer in ActionScript door middel van een vergelijking tussen de twee talen, zowel visueel als contextueel. Met een uitgebreide index en de goede inhoudsopgave in dit boek zullen ontwerpers en ontwikkelaars eenvoudig in staat zijn om de oude en nieuwe codes te lokaliseren.
When Flash Player 9 released in June 2006, it introduced the new scripting language, ActionScript 3, which has already taken hold in the Adobe Flex application development community. ActionScript 3 provides not only a significant enhancement in performance, but also a more robust programming model that lends itself to complex Rich Internet Application development. For web designers and developers who need to make the move to ActionScript 3 from the previous version, ActionScript 2, the learning curve has proven to be significant. In this essential and timely guide, ActionScript expert Kris Hadlock speaks squarely to the many thousands of ActionScript 2 users who need to make the leap right away.
'The ActionScript Migration Guide' covers all of the major changes in ActionScript from version 2 to 3. The book explains the most important and fundamental changes in ActionScript drawing comparisons between the two languages both visually and contextually. With a comprehensive index and robust table of contents designers and developers will easily be able to locate the old an/or new codes with side-by-side comparisons of how to program both and the explanation of the concepts behind them.
In these pages, you'll learn how to:
- Update your code from AS2 to AS3 with step-by-step code comparisons
- Understand the display architecture and new concepts of scope
- Handle events using the AS3 event model
- Create classes and packages and utilize enhanced object-oriented principles
- Load and parse XML with E4X
- Understand sound enhancements
- Use some entirely new AS3 functionality, including namespace, definitions, motion XML, label statements, and more
ISBN/EAN: 9780321555588
Gevonden: Boek Actionscript 2.0
Macromedia Flash MX 2004 Enhanced ActionScript 2.0 Dictionary Clear your desk! 'Macromedia Flash MX 2004 ActionScript 2.0 dictionary' is your definitive reference for the new and improved ActionScript 2.0 language. Macromedia,Inc. and Macromedia Press have collaborated to create a resource that provides comprehensive coverage of ActionScript along with insights from Flash community leaders
Clear your desk! 'Macromedia Flash MX 2004 ActionScript 2.0 dictionary' is your definitive reference for the new and improved ActionScript 2.0 language. Macromedia,Inc. and Macromedia Press have collaborated to create a resource that provides comprehensive coverage of ActionScript along with insights from Flash community leaders.
Inside you'll find coverage of all ActionScript 2.0 operators, keywords, statements, actions, properties, functions, objects, components, and methods. Even better, all of this important information is cross-referenced so you can easily locate definitions for symbolic operators or methods, even if you don't know the object or component class.
You'll also love the insights shared by community leaders:
- Converting from ActionScript to ActionScript 2.0
William Sanders
- The power of style: Writing Clean Code
Jeremy Brown
- Macromedia flash MX 2004 HTML TextField Enhancement
Randy Drisgill
- Creating Hybrid Macromedia Flash applications (HTML, JavaScript, and Flash)
aYo Binitie
- Understanding Object-Oriented Programming in Macromedia Flash MX 2004
Jeff Tapper
- ActionScript Design Patterns for Rich Internet Application Development
Steven Webster and Alistair McLeod
ISBN/EAN: 9780321228413
Gevonden: Boek Actionscript 2.0
Learning ActionScript 2.0 for Macromedia Flash 8 'Learning ActionScript 2.0 for Macromedia Flash 8' shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.
Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We've designed it so that it's easy to annotate as you progress.
'Learning ActionScript 2.0 for Macromedia Flash 8' shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.
In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:
- Write proper ActionScript syntax using the fundamentals of the ActionScript language.
- Use object-oriented programming techniques to build Flash applications.
- Use ActionScript classes to add interactivity and expressive features to your Flash applications.
- Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.
ISBN/EAN: 9780321394156
Gevonden: Boek Actionscript 2.0
Foundation PHP 5 for Flash This latest, completely rewritten, edition again brings together three of the web's hottest technologies--Flash, the server-side language PHP, and the MySQL database system. We've brought things bang up to date, using ActionScript 2.0, PHP 5.0, and MySQL 4.1, the book has been designed to be version-neutral. In other words, you can be confident that you're working with the latest standards, but that your applications won't break if deployed on an older server. The book also provides a brief introduction to an alternative database system, SQLite, which is now automatically bundled with PHP 5 and requires no installation.
Our original 'Foundation PHP for Flash' title was rightly regarded as a must-have title when it came to wanting to learn just how to make your Flash sites make use of backend technologies, that was published way back in the days of Flash 5 and PHP 4, and things move pretty fast in the world of web design!
This latest, completely rewritten, edition again brings together three of the web's hottest technologies--Flash, the server-side language PHP, and the MySQL database system. We've brought things bang up to date, using ActionScript 2.0, PHP 5.0, and MySQL 4.1, the book has been designed to be version-neutral. In other words, you can be confident that you're working with the latest standards, but that your applications won't break if deployed on an older server. The book also provides a brief introduction to an alternative database system, SQLite, which is now automatically bundled with PHP 5 and requires no installation.
Take advantage of three of today's hottest technolgies: namely PHP 5, MySQL and of course, Flash! At each stage of the book you'll be given an overview of a new area of PHP/MySQL, introducing you to the syntax while showing how it compares to ActionScript, and how it integrates with Flash to produce increasingly complicated applications. For example, earlier chapters cover things such as getting data from PHP to Flash and back again, variables, arrays, string manipulation, validating user input, and feedback forms. Later on, it moves on to more advanced subjects such as creating databases via the MySQL console and via phpMyAdmin, manipulating database data via a Flash interface, displaying data from an RSS feed in Flash, persisting data with sessions, and creating a full blown content management system.
In addition, to get you up and running, the book features a detailed guide to setting up your environment - PHP, MySQL, and the Apache web server - along with extensive troubleshooting information.
PHP is the language of choice on nearly 18 million domains, and MySQL has more than five million active users, including industry leaders like Google, the Associated Press, Sony, and NASA. They're open source and free; and with the help of this book, you'll see that they're easy and fun to learn.
ISBN/EAN: 9781590594667
Gevonden: Boek Actionscript 2.0
Using ActionScript 2.0 Components with Macromedia Flash 8 Components are 'packaged' pieces of the Flash user interface, data integration tools, and media player that form the building blocks for building rich internet applications. They encapsulate complex functionality to make Flash development easier and more efficient, by letting developers reuse, share, and customize code. This book describes how to work with components and their supporting classes.
Components are 'packaged' pieces of the Flash user interface, data integration tools, and media player that form the building blocks for building rich internet applications. They encapsulate complex functionality to make Flash development easier and more efficient, by letting developers reuse, share, and customize code. This book describes how to work with components and their supporting classes.
In Using ActionScript Components with Macromedia Flash 8, learn how to:
- Set component properties and parameters
- Write functions to handle component 'events,' such as clicking, loading, and rollovers
- Customize component appearance
- Create your own components and distribute them to other developers and designers
- Use supporting classes for managing component depth and focus, or to customize data, styles, transition effects, and Web services
Includes the following books in the Macromedia online documentation:
- Using Components
- Components Language Reference
Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We've designed it so that it's easy to annotate as you progress.
ISBN/EAN: 9780321395399
Gevonden: Boek Actionscript 2.0
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